| If you are interested in the pursuit of
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| | seem to make sense. Consider any feedback
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| making video games but don't know where
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| | to be the most important part of the
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| to start writing a game players guide is
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| | process. It is easy for you to go through
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| a good first option. It will give you a
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| | your guide -after all you did write it.
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| good understanding of the playability of
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| | But another person going through it
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| games and how they are structured. You
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| | doesn't have the same understanding as
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| don't have to be a great writer to create
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| | you do. So get some feedback and make any
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| a great guide but you do have to know
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| | changes that would clarify things for
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| some basic rules. It will also give you
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| | other players. An important thing to
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| some great insight and experience toward
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| | think about here is that if you have to
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| making your own games in the future.
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| | explain anything at all to the test user
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| Decide which type of game guide you are
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| | of your guide then something needs to be
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| going to write
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| | fixed in the guide. It should be
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| There are many different types of guides
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| | completely stand alone and understandable
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| and the first thing you need to decide is
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| | without you explaining anything. You
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| which type you are going to write. There
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| | won't be able to explain things to all
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| are four different types and the first
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| | your readers right? If your test reader
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| type is the walk-thru. This is the most
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| | has questions you should write them down
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| common type where you guide the player
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| | and incorporate your answers into the
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| through a series of steps in the game.
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| | written version of the guide.
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| This could be a complete guide or just a
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| | Some Final Tips
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| guide to a certain portion or quest. The
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| | You should always write spoiler alerts at
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| second type is the character guide, which
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| | the beginning of your guide or at
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| explains many of the different skills,
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| | different sub-sections. Let the reader
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| options, and abilities of a specific
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| | know that you are going to solve very
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| character type. The third type is the
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| | specific problems and tasks in the game.
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| beginner's guide, which helps beginners
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| | Some people like the problems to be
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| get familiar with a game, how it works,
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| | solved for them but many players like the
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| and how the interface operates. The
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| | challenge of figuring certain things out
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| fourth type is a performance guide, which
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| | for themselves. By writing spoiler alerts
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| helps players achieve certain levels and
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| | you give your reader the option and the
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| goals within a game.
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| | control over how he or she plays the
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| Once you have decided which type of guide
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| | game.
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| you are going to write you need to embark
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| | If you are attempting your first game
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| on the most important step of the process
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| | guide you should consider doing a small
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| -you need to start a notebook and take
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| | one. Take on the challenge of only a
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| notes. You might have a great
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| | small portion of the game or only a
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| understanding of the game but your reader
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| | certain task or quest. This will help you
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| doesn't; and when writing your guide you
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| | build some writing skills and will help
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| may leave out small details that are
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| | you avoid the discouragement of not
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| simple for you but are not known by your
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| | finishing the guide. Writing a large
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| audience. Take a lot of detailed notes
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| | guide can be a daunting task and it can
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| and never make assumptions as to what the
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| | be easy for you to give up on it. Start
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| reader of your guide knows. If your guide
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| | with a small guide and complete it so you
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| is going to be long and complex you may
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| | get the satisfaction of having the
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| want to use flowcharting techniques to
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| | project done.
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| help you understand the choices and
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| | Chances are that you are very passionate
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| decisions that are made in the game.
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| | about a particular video game and you
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| Flowcharting is a great way to manage
| |
| | have a lot of knowledge about it. You
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| complex tasks with lots of decisions.
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| | probably enjoy playing the game a lot and
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| Get a second opinion
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| | by writing a players guide you can show
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| Another critical thing you should do when
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| | off your expertise and get even more
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| writing a guide is to get an impartial
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| | enjoyment by helping other people play
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| opinion from somebody else. This can be a
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| | the game. You don't have to be a great
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| friend, colleague, or even an anonymous
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| | writer to put together a great guide but
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| person that you find on a forum or
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| | you do need to follow some simple rules:
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| website. The important thing is that you
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| | keep the information organized,
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| have the person actually try to use the
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| | communicate clearly to your audience and
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| guide without you giving them any hints
| |
| | get somebody to test your guide then pay
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| or tips. This person will give you
| |
| | careful attention to any feedback you are
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| feedback and tips about sections that
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| | given.
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| were hard to understand or that didn't
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| |
|